![]() ![]() Alternate who goes first between matches. You must win the best out of 3 battles to defeat your opponent! The higher level player should allow the lower level player to go first if you are both the same level, decide who gets to be the most courteous and allow their opponent the initiative! In the case of a tie (1 win each), continue dueling until someone wins 2 matches in a row.If you lose your match, you are out of the tournament! ![]()
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![]() ![]() By MAME do you mean MESS? or actually MAME? Not that it matters, I have UME installed (though I did recently find an AUR package of MAMEplus, so I was considering uninstalling UME in favor of it for the sake of autofire, mostly.)įor the record, I dual boot with Win7, so that's usually where I go for my PC shmupping. Incidentally, the original X68k version is officially supported by MAME, so I play that one instead to get my Cho Ren Sha fix. That being said, I haven't really put too much effort into it, so take that opinion with a grain of salt.Īnyone know if Cho Ren Sha runs okay in wine? I remember it would crash on my old computer, but that computer was a complete POS. There's also Linley Henzell, but I don't personally feel that his stuff is as good. There are downloads on that site, but also you can find links in the games' respective scoring threads. Also many people have reported that the games run better under wine than when compiled into a native executable from source. Apart from Tumiki Fighters there's a pretty significant RNG component to all of those, and only Tumiki is really structured like a traditional shmup. The shmuppiest games are noiz2sa, rRootage, Parsec 47, and Tumiki Fighters. Kenta Cho's stuff can be run natively under linux (it's open source). If you manage to run one of the above mentioned games fine in Wine, please let me know. If you could recommend some more Windows shmups worth trying, please do In case you start to wonder what the whole point of this exercise is, it's. I used to have lots more doujins, but lost them due to a hard drive crash, and the place I got them from doesn't exist anymore. Prototype & Prototype II - Great homebrew R-Type homages, freeware too, both run perfectly Genetos - I'd like to try this one out, heard many good things about it, crashes on startup, sadly Good pixel art (especially the later titles), obviously inspired by Raiden, but they play pretty poorly, uninspired weapons that feel very underpowered throughout the game.Įxcess Fraction - doesn't run. Doesn't seem to start anymoreĮther Vapor Remaster - in-game graphics are messed up, playable otherwiseĭemonStar (+ Secret Missions 1 & 2) - Runs flawlessly. However doesn't play that well.Īlltynex 2nd - Starts up properly, but crashes once in-gameīlue Wish Resurrection Plus - Used to run, although the colors were off and the speed way too high. Great looking hori with Einhander influences, interesting art style, reminiscent of Axelay's 4th stage. The game seems to run (I can hear music and sound effects), but doesn't display any graphics outside of the intro video. Raiden IV Overkill - Can't get this one to work. Probably the best version of the game as well, even though I think it's a step back from Raiden II/DX in some ways. Great game too, plays like RayForce with a dash of Soukyugurentai. ![]() Kamui - runs perfectly out of the box, no tricks or additional configuration needed. It especially pays off if you learn how to use it properly, and aside from allowing me to run my beloved Ableton Live and VST plugins flawlessly, gives me access to a number of awesome Windows-exclusive shmups too. I don't care what you think about Wine - it's a marvellous piece of software, and getting better all the time. Outside of emulation, there's the controversial Wine. Obviously MAME provides the huge majority, but apart from that there's 'industry-standard' emulators such as PPSSPP and especially PCSX2. To the point I already have more shmups available to last me several lifetimes, because of emulation. ![]() But, I'm not here to start a platform superiority flamewar, either. Obviously, not quite as wonderful as Microsoft's, but I'm very much willing to make that compromise because of the myriad of advantages it has. But I'm not here to plug the fruits of my labor.ĭespite persistent, uneducated opinions, Linux is a wonderful gaming platform. It's called SQEW, and the Github page can be found here. In fact, I am running my own Debian-derived distro with a desktop that sits somewhere between a traditional one and a media center. I vaguely recall this topic being discussed before, but searching for it and not finding it for several pages I figured I should start a new thread instead of resurrecting an ancient one. However I'm still very much into my shmups, probably more than ever. I haven't really spent any amount of meaningful time on this forum for ages now, due to real life obligations and stuff. ![]() ![]() The Q2 gives you two ways to frame images-an eye-level electronic viewfinder and a fixed-touch LCD on the rear. It's a fine trade for most, though-you can get within a few inches of your subject, and the depth of field when focusing that close is razor thin, even at f/2.8. Using the macro focus setting lets you get much closer to your subject, but it cuts the maximum aperture down to f/2.8. ![]() It adds some versatility to the relatively wide lens, and the sensor offers enough resolution where you won't miss the cropped-out pixels. If you leave Raw capture on you'll have the ability to open up shots later, in case your frame was a bit too tight. ![]() It's especially appealing for documentary and urban street photography, a genre that lends itself to unexpected moments, as it provides a bit more awareness as to what's happening outside the confines of the frame when working at tighter angles. The experience is not unlike working with a Leica M rangefinder, just with an electronic viewfinder instead of an optical one. The viewfinder still shows the full uncropped frame, but adds framing guides to show the cropped view. You can shoot full-frame images at 28mm, or crop your shot to 35mm, 50mm, or 75mm. The Fn button, as well as the unmarked button at the center of the top dial, are configurable.Īnother unmarked button, about halfway between the EVF and rear thumb rest, sets the camera's digital zoom. There's a control dial on the top plate for direct EV adjustment, a four-way directional pad on the rear, and a trio of rear buttons-Fn, Menu, and Play. The lens swaps between manual and autofocus operation with a push and twist of the locking focus control, and there's a macro focus mode available, also via a control ring. It skips a PASM dial in favor of discrete controls for shutter speed and aperture. Classic ControlsĪs you'd expect from a Leica, the Q2 sports fully manual control (when you want it). Still, you can feel confident carrying it at your side, even if you get caught under a rain cloud- IP52 dust and splash protection adds appeal for travelers and explorers. It's small for a full-frame camera, but not pocketable. The Q2 measures 3.2 by 5.1 by 3.6 inches (HWD) and weighs 1.6 pounds. To match the sensor output, all engravings and markings are made in shades of gray, and Leica's famous red dot logo is nowhere to be seen. ![]() The metal exterior is finished in matte black, and wrapped in the same style leatherette as the M10 Monochrom. It's a full-frame camera with a fixed 28mm f/1.7 Summilux lens, housed in a (relatively) compact frame. And, apart from the ability to snap shots in color, the Q2 Monochrom is the exact twin of the Q2, introduced last year. ![]() ![]() Offenders could face up to six months in prison or fined, or both. In addition, the shield on the bird’s chest has. Trump is the 45th president of the United States. You are either a world class troll or a colossal idiot."Ī congressional statute prevents anyone from using the presidential seal and its likeness to convey a "false impression of sponsorship or approval" from the U.S. Donald Trump appeared at a right-wing rally in front of a fake presidential seal, doctored to make apparently satiric references to Russia and golf. The altered seal said, 45 es un ttere, which in Spanish means 45 is a puppet. As Trump walked onstage to a cheering audience on Tuesday, two presidential seals flashed on screen. The page expressed gratitude over the use of the fake presidential seal: "Thank you to whoever the glorious bastard was that put it up behind him. The Post first reported on the altered seal the day after Trump's onstage appearance. The White House says it had no warning that an altered presidential seal featuring a two-headed eagle clutching golf clubs would be shown at a speech by President Trump this week. During a student activist conference, the president this week spoke in front of an altered presidential seal which featured a two-headed eagle clutching golf clubs. The seal directly behind Trump was the authentic presidential seal. As Trump walked onstage to a cheering audience, two presidential seals flashed on screen. ![]() The logo's designer, One Term Donnie, took credit for the work displayed behind Mr. The Washington Post first reported on the altered seal. However, the fake image had a message in Spanish that read, "45 is un titere." The text translates to "45 is a puppet."Ī White House spokesman said, "We never saw the seal in question before it appeared in the video." The White House referred any further questions to Turning Point, saying "it was their event." motto "e pluribus unum" (meaning "out of many, one" in Latin) in a banner held by a single eagle's mouth. The official presidential seal has the U.S. ![]() ![]() ![]() It's interesting, not something you see too often in a platformer like this, but it is so underutilized that when it suddenly *is* necessary it actually feels pretty mean. I also want to point out the day/night system. ![]() There really should have been something there to tell you that you aren't done with what you can accomplish in a level at that time. But I do want to point out that there are three instances, I believe, where the game breaks your trust in this system and just assumes you know you can get more than one treasure in a map-Gray and Red in Above the Clouds, Red and Green in Forest of Fear, and Red and Green in The Warped Void. Getting a new treasure and then being rewarded with new treasures available in other levels has this constant feedback loop that is hard to break sometimes. I still have issues with how punishing the game can be for minor mistakes (and I liberally used the rewind feature in the app) but the structure of the game is addicting. Hopefully the wait for 2 on NSO won’t be too long, it’s the only one I’ve yet to play.įun and addictive game. Rewinding a lot didn’t make the game less fun for me, though, it’s still been fun because the puzzles are almost entirely the main element with 3. If I had this as a kid, I would’ve pressed on with all the spare time I have to waste, but now, I am pretty shameless about rewinding whenever I got shoved off a section. On one hand, a Nintendo game without any health/lives is pretty step-ahead considering how that would stick around with them for decades to come for other platformers, but on the other, this game can really burn your time for getting hit once. I still like this game, as bizarre as it might be even for Wario standards, though it really convinced me that I have no patience for the little things nowadays. I just got all the music boxes on NSO, so now I’m going for all the treasures since I never got to do it back then. I've played this back on the 3DS after 4 through the ambassador program, and I was not expecting a puzzle-based platformer from it. It's been a while though, maybe I should revisit the Metroid series at some point. I much prefer W元's bright world compared to Metroid's dark and gloomy enclosed areas. I still wish I was more into Metroid since I kept hearing about W元 being similar, and I loved W元 as a kid (also managed to 100% it despite being pretty bad at puzzles). Collecting new powerups and then revisiting old levels in search of new exits was one thing, but then being able to fundamentally change pre-existing levels due to your new actions blew the game open. W元 feels more like a natural extension of the second game and it has the greatest sense of progression and exploration. Wario's voice alone has a bunch of distorted filters in it for no reason other than sounding cool, I love it. It's not only among the prettiest GBA games, the soundtrack is goddamn weird. Wario Land 4 got back to more standard platforming, with a few interesting twists (rushing back to the start after hitting the timer, each level having a unique theme and gimmick) and a fantastic audiovisual presentation. Branching paths is not a novel concept for games, but I had never seen it done before in a platformer, in addition to the game adopting a more puzzle-like design to account for Wario being invincible. Then Wario Land 2 replaced the map with branching storylines depending on the actions you took in certain levels, which was genius (already pointed out, but sleeping through the alarm at the start of the game gives an alternate ending 5 levels later). ![]() Wario Land 1 was an iterative improvement on Mario Land 2, abandoning the relative freeform structure for a more linear smw-style progression, and it established a fun universe with an interesting antagonist for Wario. (Caveat: I did not play WL Shake It, and past the pretty artstyle it seems kinda middling) The Wario Land series is near and dear to my heart, every title has something unique to offer. ![]() ![]() You will experience visual symptoms first, followed by a headache within the hour. Retinal migraines can also cause temporary vision loss or peripheral vision loss. A retinal migraine happens in just one eye and causes you to see scintillations (or twinkling lights) and scotoma (or blind spots). However, while visual migraines are often mistaken for retinal migraines, they are different. This type of migraine usually passes in about 10 to 30 minutes. Your brain’s nerve cells fire erratically, which can cause aches, pains, and some visual disruptions. There are different types of migraines, but a visual migraine usually causes kaleidoscope vision. Typically, migraine headaches are at the root of visual disturbances like kaleidoscope vision. ![]() The photograph can be found in the second floor's dining room, and the old note can be found by scaling the second floor kitchen's walls.There are a few causes of kaleidoscope vision. ![]() The patent can be found behind the Christmas tree on the first floor. ![]() The photocopy can be found on the first floor in its copy of the Protagonist's bedroom. These memory triggers are a photocopy of the Waygetter Eye, a photograph of the Waygetter Electronics headquarters, a patent, and an old note. Various memory triggers can be found throughout the dimension. The stone corridor is presumably the same for all visitors, as shown by it being the only place within the actual Kaleidoscope where a note from the note writer can be found, with the other notes being found just before entering. The final floor is a replica of the room that Mama Tattletail is first found in during the regular campaign, except the mini-fridge and the wall behind it are gone, and replaced with a stone corridor that leads to the VHS tape that was responsible for scrambling the Protagonist's memories. The walls can also be scaled by jumping up them repeatedly. The second floor's walls seem to twist and extend upward past the height of the first floor, further exemplifying the Kaleidoscope's alien nature. Night-Night can be found in this floor's copy of the Protagonist's bedroom. The first floor is maze-like, and seems to have two kitchens and dining rooms. Snowglobe is found in the first dining room encountered, whereas Mama Tattletail is found in the second kitchen encountered. It is revealed to be an explanation of the Waydrive, a device that makes each Tattletail life-like. Mama Tattletail is in a powered-off state, though the player can find the red casette tape and insert it into her. Mama Tattletail, Night-Night and Snowglobe can be found on the first floor, and a red casette tape can be found on the second floor in that floor's copy of the Protagonist's bedroom. The gardens are not depicted in the Kaleidoscope, and are thus inaccessible, as a brick wall can be seen behind the back door. Various furniture is scattered throughout the rooms, with most of it floating in the air, attached to the walls or having distorted geometry. There are also a lot of refrigerators, charging stands and brushes for the player to satisfy their Tattletail's needs. ![]() The air is also misty, and visibility is low, requiring the player to use the flashlight to be able to navigate. There are cracks in the air, as if reality itself was broken. The note also mentions that these changes can be permanent if too long is spent inside the Kaleidoscope.ĭuring the Protagonist's visit, the Kaleidoscope takes on the appearance of their house, except there are three floors, with the first two floors both depicting the kitchen, their bedroom and the sitting room. It is also able to alter these memories, as the note writer mentions in their notes to the Protagonist that the longer a person stays in the Kaleidoscope, the more their memories can change. It takes on the appearance of a visitor's most remembered location, with the exception of having surreal geometry that defies the laws of physics. Very little is known about the Kaleidoscope, besides it being a dangerous place where every person's memories are stored. ![]() ![]() ![]() Ralkowski and Bassett will be involved in each of these endeavours, and more. In the last six months, Rad Power Bikes launched its Commercial Division and the RadBurro electric cargo trike, expanded operations in Canada and 28 countries in the European Union, and released its line of 2018 ebike models, including the brand new RadCity Step-Thru. The new hires join the company at a critical and exciting time. She will apply these skills to ensure Rad Power Bikes continues to offer the highest quality product at the most competitive price. Previously a Director of Supply Chain Management at Clarisonic and Manager at L’Oréal, Bassett has the proven ability to optimize processes through problem solving. Janna Bassett brings more than 10 years of supply chain, manufacturing and management experience to Rad Power Bikes. Former Senior Global Program Manager at Amazon and Vice President of Operations at, Ralkowski has a strong track record of developing and leading initiatives that lead to happy and informed customers. Quan Ralkowski, recently recognized as one of Puget Sound Business Journal’s “Top 40 Business Leaders Under 40,” is an ecommerce, retail, and technology leader with more than 15 years of operational experience. ![]() “Quan and Janna will work to ensure our company continues operating as smoothly as our ebikes.” ![]() We are at a very important stage in our business where we need leaders in these key management roles in order to scale and meet domestic and international high-volume demand,” said Mike Radenbaugh, CEO of Rad Power Bikes. “We are very excited to have the opportunity and capability to bring on two such talented experts. Both women will utilize their experience working for global brands to continue driving quality, efficiency, and customer satisfaction for the Seattle-based company. SEATTLE – Ma– Rad Power Bikes, the nation’s largest direct-to-consumer electric bike company, is adding two new directors to its leadership team – Quan Ralkowski, Director of Operations, and Janna Bassett, Director of Supply Chain. Former Amazon and L'Oréal Leaders will Oversee Growing Ebike Operations ![]() ![]() ![]() We've lost touch with the portion of the playerbase that wants more challenge in their games. As developers, we (myself included) as we have made things more convenient, easy, and hand-holding. In my opinion (I'll skip the "humble" part as some people will laugh if I say that), most if not all modern MMOs don't challenge the player as much as they should. The game is an RvR-focused (almost no PvE) MMO that looks more to the past than the present for gameplay inspiration. Mark Jacobs: As of now, the working title is Camelot Unchained. I definitely made some mistakes (crafting system) but frankly, the last three years have shown me how foolish I was to put so much faith into what certain people were telling me about WAR.Massively: Could you give us an overview of this new MMO? Does it have a name yet? "It was my worst nightmare come true, and as I've stated before, I was the only one who believed that was the case before launch (or was willing to stand up and say so). At launch, it had lots of wonderful things in it, but it also had way too many bugs, balance, and levelling issues and, of course, crashes in Tier 4. "Nobody was more disappointed in WAR than I was. "I've learned a lot from what happened at EA/Mythic and with WAR," he added. "We weren't even close to reaching that number," he said. Rumours of WAR costing $100 million were way off. "It wasn't the game I thought it would be when I wrote the initial vision document, but when you compare it to some of the real financial and critical disasters in the MMO space, I'm not sure it would even make the top five." Yet it sold a ton of copies, is still running and remains one of the top 10 highest Metacritic-rated MMOs," he said. It had a three-year development cycle that cost less than most if not all triple-A MMOs from 2004 onward, added a number of new things to the genre and was released in the heart of 'The Great Recession' against a major World of Warcraft expansion pack. "Honestly, while WAR wasn't the game it should have been, I try to see it in perspective. He acknowledges that this will be a niche MMO and would rather have fewer people paying to play than millions sampling it for free in the hope that a small percentage will buy something.īut why should anyone back Mark Jacobs' vision when his last MMO project, Warhammer Online, flopped? ![]() When/if the game launches, Jacobs is looking at a multi-tiered subscription option and not free-to-play. I worry because I care and so want this to work out. I also worry about City State Entertainment only having 13 employees. ![]() Is he going to ask for multiple millions from Kickstarter? I worry that he will. It's not clear how much Jacob hopes to raise there, but he said the project will need over $10 million in total - although only half of that to launch. Oddly, City State Entertainment is taking to Kickstarter to fund this MMO. "We've lost touch with the portion of the playerbase that wants more challenge in their games," he said, and he wants to bring that back. Every aspect of the game, Jacobs said, will be focused on RVR (realm versus realm) fighting. There's to be almost no fighting PVE (player versus environment/AI monsters). "I'd rather simply say that we are working on a great concept for a new RvR-focused MMO that draws on some familiar European myths and legends, then go from there." I have always valued their trust, so while I want the people who played my past games to look at this one and get excited, I won't go around shouting that it's the 'spiritual successor to the greatest RVR MMO evar!' "I won't try to tell DAOC players that our new project will meet all their desires in this regard. "I'd like it to be very clear that we are not making a sequel," Jacobs told Massively. The similarities between Camelot Unchained and Dark Age of Camelot are striking, then, but Jacobs doesn't consider it a sequel. That's almost exactly the same as Dark Age of Camelot, which was split into Albion (Arthurian mythology), Hibernia (Irish mythology) and Midgard (Norse mythology). It's being made by City State Entertainment and the project is led by Mark Jacobs, one of the founders of Mythic Entertainment and one of the leaders of the Dark Age of Camelot MMO project.Ĭamelot Unchained features three factions/realms fighting each other: an Arthurian English realm, an Irish Tuatha Dé Danann realm and a Viking Scandinavian realm. Camelot Unchained is a sequel to Dark Age of Camelot in all but name - and even that's quite close. ![]() ![]() ![]()
![]() In late May, Duet at last offered a solution: an in-app Duet Pro subscription, which enables pressure sensitivity and line prediction for artists, among other tools. In the years since, Duet has improved its original app with options like a digital Touch Bar (for Macs without access to Apple's own hardware version), even faster rendering, and iPhone support - but no drawing capabilities, despite competition from newcomer Astropad. Unfortunately, where Duet initially lagged was with the art community - users who wanted that second screen for drawing on a digital Photoshop canvas (or mirroring the Mac's display to draw upon it): The otherwise speedy 60FPS screen had issues displaying Photoshop documents and vast-delayed strokes, making the drawing experience uninspired as a whole. ![]() After connecting iPad to Mac via USB, it delivered users a Retina-quality second display at 60 frames per second, with minimal to no lag.įor those who wanted to view extra information - Twitter or work apps from their Mac on a second screen, for example - Duet was an excellent choice, and remains so today. Though not the first second-screen app for iPad, Duet Display was one of the first to truly offer a usable second-screen experience. ![]() |
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