The more scrap pools they have, the faster they can buil because they aren't waiting through the green scrap time. Follow me on this, a Scion team needs access to at least 2 scrap pools to be able to build good units like upgraded warriors, maulers, and gun spires. The main thing I have found that a lot of people don't get is that it's not necessarily about having enough scrap to build, its about making sure the enemy doesn't have enough scrap. I have played this game since the early 2000's and I can consistently beat the AI on max settings so let me share some knowledge I have learned. The scions are good at hitting hard, but they are worse on the defensive and getting a strong defence up early pretty much means you need to be on the offensive. try playing as isdf first untill you feel a bit more comfortable with the game. Once the recycler is down the AI can not build scavengers any more so target those and depribe the AI of any income untill it has an empty base you could take a picknick before you take out the factory and achieve victory. Remember, you only need to destroy the recycler (at first at least). If you cant grind the AI to death your force will eventually be so big you should be able to simply overwelm the AI. Keep building your force, potentially get an Atank to the front with some service trucks to damage the AI base and take down some guntowers. Once the AI is down to 1 pool it can not build heavy units anymore (not all maps allow you to squeeze the AI to only have 1 pool). Build up your force and as you feel more comfortable to leave your base, start taking out the AI's deployed scavengers, try to deploy your own. Now you will continuelly need to replace lost scavengers, and ALWAYS keep 1 or 2 roaming around collection loose scrap. Your base will be pretty much safe now if you play vs regular AI on regular difficulties. Upgrade your basepool(s) and build some assault tanks of your own, park them near the guntower in front of your base. They will likely go after your pools (deployed scavengers), replace them after you killed the attackers (bait them and drag them into range of your turrets if you can not take them yourself).īuild a constructor and get at least 1 guntower in front of your base, preferably in such a position where it is placed somewhat around a corner (so assault tanks can not take it out from range). The first AI attack will take a few minutes and only uses scouts with perhaps a random tank. Get 2 turrets out and keep them around you recy. Get at least half the pools that are on the map before you build anything beyond scavengers. You should check out the following link for updates of his work and install them: BZ2 SP Mission Fixes thread: Ī - missions folder - place it, or the dlls in it, in the Battlezone II/addon folder - required for campaign to run properlyī - BZIIRemodeled folder - place it, and everything in it, in the Battlezone II directory, usually found in the Programs(x86) folderĬ - BZIIRemodeled.cfg - place in Battlezone II directory, usually found in the usually Programs(x86) folderĥ- Rt-click on it, select Properties, go to the Target field.Ħ- Copy and paste the below line of text (with leading blank spaces) after the text already in the Target field:Ĩ- Dbl-click on the new shortcut to play the game.ĭelete these files manually to uninstall the mod.Originally posted by Deja Vroom!:Maybe Im a scrub, But The enemy AI seems one step ahead of me, Any vets want to share advice? Red Devil may have made additional changes to various map script dlls since the release of this mod. Last downloaded by me on November 12, 2015. The EXPOSED MISSIONS FOLDER IN THIS ZIP FILE contains updated mission scripts by Red Devil, necessary to get the best experience out of the revised campaign. TO USE WITH OTHER MODS, SEE THE BZIIRemodeled Readme.txt or.
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