![]() Google Patents Turbine shroud structureĭownload PDF Info Publication number US3141651A US3141651A US216443A US21644362A US3141651A US 3141651 A US3141651 A US 3141651A US 216443 A US216443 A US 216443A US 21644362 A US21644362 A US 21644362A US 3141651 A US3141651 A US 3141651A Authority US United States Prior art keywords shroud casing holder rotor radially Prior art date Legal status (The legal status is an assumption and is not a legal conclusion. As for Astrid, I wish her well in her endeavours.- Google Patents US3141651A - Turbine shroud structure The premise is good, the core gameplay has potential, but my experience was frustrating. In short, Bloodbond Into the Shroud wasn’t for me, but check out some other reviews to weigh things up. As much as my experience was poor, I’m not in the business of rubbishing people. The aggregator sites aren’t interested, and it would be a bit harsh on the creators of their debut title. ![]() Games, I’m abandoning review scores once again as they seem pointless. Still, the combination of dodgy angles, erratic terrains and awful voice acting ruined my experience. The developers could have omitted the voice acting completely, and it could have worked in their favour. The graphics are much more polished now, but it still feels very unfinished when playing.Īlmost every scene will fade in and out as if interrupted, and dialogue scenes are awkward where Astrid will say the dialogue you select, performed in her quirky way, but as you’ve already read and selected the speech, you tend to skip it. I only know this from watching a few other videos from a year ago. It’s clear that Bloodbond Into the Shroud has dramatically improved since it was first showcased, and it’s clear that the team want to make it the best it can be. It has the potential to be an engaging experience, but the current technical issues are frustrating. I also liked the visuals and character designs in the game. The meeting up with an estranged family member and the subsequent expedition across unknown lands has been used a lot in film, but not so much in gaming, so that’s nice. In DevelopmentĪs for the story and concept, I like it. As a result, sometimes you’ll see dialogue on screen, other times, someone will be talking, and you have no idea what they’re saying – it’s as if they’re speaking from another room. With voices set to max, it got to the point of turning the music volume down. It’s not just the voice acting, but by default, the music and ambient sounds drown out the dialogue. If I witnessed the same events, I’d not be talking that way. It came across that the actor read their lines without even seeing the game or digesting what was happening in each scene. Equally, her understanding of distress that her village is burning down or that her mother is missing sounds out of context. If the voice actor is from one of the Nordic countries, she’s spent a good deal living elsewhere to pick up another accent. Unfortunately, while the camera zooms can be pretty terrible, the voice acting and sound production is the worst. I have a lot of patience with games even when I feel frustrated when dying, I keep pushing through – there are reviews to be done. During these transitions, enemies can attack you, and you can hear Astrid’s awful cries of being hurt. What I found frustrating, though, were sequences during battles where the camera would zoom in on a random point far away, then zoom back, but at a slow pace – as if each set piece had to follow a formula. It can be boosted with varying types, too. Again, With More FeelingĪstrid has spells, but the go-to weapon is her bow, and when coupled with the mouse, it’s accurate and has unlimited ammo. Not sure why this was a thing, but each to their own. But Astrid has a sensor thing like Geralt and will scan the area for anything collectable or points of interest (including pairs of boots to represent footprints). This wasn’t a glitch but a design choice – presumably, so you don’t miss anything. ![]() Perhaps an unusual approach was items hovering in the air. Loving a bit of a grind, I was happy to do my South Park bit of killing lower level enemies and harvesting plants, but it was a bit dull. XP is awarded for practically everything you do, from battles to collecting items. Assets will pop up all of a sudden the terrain is inconsistent – some paths are flat, witch (ha!) you can’t climb them, while others look like something out of Death Stranding, and you can walk up as if stomping over a model village. But I have my own, and Bloodbond Into the Shroud feels like it’s still in Early Access. ![]()
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